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MOVE & SOLVE - STARTING INSTRUCTIONS

Before the event

    1. Make sure you have the JOIN CODE that you received for your activity.

    2. Make sure participants’ phone batteries are as fully charged as possible. This helps ensure smooth participation and reduces the risk of interruptions.

    3. If you wish, you can prepare for the activity in advance as follows:

    • It is recommended that all participants install the free ActionTrack app (Google Play / App Store) on their phones.

    • Participants can be divided in advance into teams (= clans) that together use four mobile devices. Each mobile device can be shared by 1–3 team members so that everyone can clearly see the tasks. The recommended team size is 4–8 people.

    • Team captains can also be appointed in advance.

    The above steps will speed up the start of the event and ensure that everyone can get going smoothly.

Event – short introduction

Welcome to the Move & Solve game! Split into teams and choose a captain whose phone will act as the team’s main device. The captain installs the ActionTrack app, downloads the game using the join code, creates a clan for the team, and joins the clan. From the remaining team members, choose three who also install the ActionTrack app, download the game, and join the clan after the captain. Once the teams are ready, you can start the adventure. Have fun!

Event – detailed introduction

Dear participants, a warm welcome to the Move & Solve game! Before we get started, we need to do the following:

1. Form teams

Teams (= clans) use a total of four mobile devices. Each mobile device can be shared by 1–3 team members so that everyone can clearly see the tasks. The recommended team size is 4–8 people.

Team sizes may vary – that is not a problem. Choose a team setup that feels right for you.

2. Choose a team captain

The captain uses the team’s main mobile device (phone or tablet).

The device should be:

  • relatively new

  • fully charged (a power bank is recommended)

  • equipped with a properly functioning GPS

Note: The game cannot be continued on another device, so make sure the device works properly before starting.

3. The captain installs the ActionTrack app

Download the free ActionTrack app from Google Play or the App Store. Grant all requested permissions so the game functions correctly.

4. Downloading the game and creating a clan

Captain:

  • Downloads the game using the join code

  • Enters their player name

  • Creates a clan for the team (Clan view → “Create new”)

  • Gives the clan a name and password

  • Joins the created clan first by entering the password

If the password is forgotten right at the beginning, the captain can easily create a new clan with a new password.

Other team members:

Select three team members who:

  • Install the ActionTrack app

  • Download the game using the join code

  • Enter their preferred player name

  • Join the clan created by the captain by selecting it from the list and entering the password

BRIEFLY ABOUT THE MOVE & SOLVE ACTIVITY

Instructions for the game itself

The game starts outdoors, where each team can move in any direction for a given distance to earn their first points and unlock the first question.

On the captain’s mobile device, the remaining distance is shown. When it reaches zero, the captain can activate the next question.

The question activated by the captain is visible to all team members, but only the captain can submit the answer.

Team members either see the captain’s question exactly as it appears on their own phones, or they may see device-specific content that others do not see. In all cases, the team must discuss and solve the task together.

Points are awarded based on the correctness of the captain’s submitted answer, and in some questions, speed also affects the score.

After each answer, the team moves the required distance again to unlock the next question. Please note: questions are presented to teams in a random order.

When all questions have been solved or the time runs out, the game ends.

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